Wizard War final Dev-Log
This is a screenshot of our level for the game.
This is a screenshot of the building implementation for the level.
The level that we designed plays into the games mechanic in one way by having a grid layout which allows the player to pick the tiles that they would like to build their castle, place units, and move units in the level. Also, the environment with the mountains and the water makes it so that the player cannot have a unit go to these spots because they are blocked. The bushes and the trees make it so that the units not appear for the other players because they are camouflaged. The thorn bushes and the cacti are there to hurt the units that go into them.
Please check out our game at the Game Expo at Florida Polytechnic University tomorrow. The Expo starts at 10 AM at the IST building upstairs.
Wizard Lizard War
Status | In development |
Author | Cyber Rangers |
Genre | Strategy |
Tags | 2D, Fantasy, lizards, Multiplayer, Pixel Art, Unity |
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